Update 7.42*
*Made the UUID file staff-editable
-Removed Myr's avatar from the items folder
+Added Tormented Elves, Tormented Elf Farmers, and Tormented Elf Miners (none of which spawn naturally yet)

Update 7.41*
*Made UUIDs for Supporter Shield update on startup
*Retextured Petty-dwarven Steel Ingot

Update 7.4*
+Added a Patreon shield.
+Added House Ulfang smith. Spawns in House Ulfang forts.
+Added Guldar, Hithlum and Dor-lomin invasions to Lammoth.
+Fëanorian Cavalry now spawn uncommonly in Lothlann in groups of 3.
+House Bór, the Fëanorians, House Ulfang and Dor Daedeloth now all commonly invade Lothlann.
+Added House Ulfang cavalry.
+Added Dor-lómin, Ladros and Hithlum vinehands.
+Added Ladros and Hithlum vinekeepers. (Dor-lómin vinehands are hired through Hithlum vinekeepers.)
+Added map labels.
+Added Hithlum and Fëanorian lances.
+Added cracked House Bór brick.
+Added House Bór throwing knives, greatsword.
+Added Doriath Battleaxe
*Fixed the wrong items spawning in item frames in Elven houses
*Fixed Fëanorian Camps looking like Dorwinion Camps
*Custom NPCs now have different spawn egg textures.

Update 7.32*
-Removed remaining Ruglamor quests and spawns
+Added Utumno Remnant
*Recolored some of the unused spawn eggs black

Update 7.31*
-Removed Ruglamor
+Added new Ulfang Chieftain set
-Removed all non-FA factions
*Fixed Hithlum Vintner Elves selling Dorwinion stuff
*Fixed Falathrim invasions
*Fixed Gondolin invasion being labeled Valinor
*Fixed Petty-dwarf smiths selling Belegost gear
+Dor-lomin soldiers rarely spawn in Mithrim
+Hithlum warriors rarely spawn in Dor-lomin
*Vintner Guard NPCs now spawn without helmets
+Elm trees now spawn rarely in Falathrim Heartland
*Non-FA invasion horns are now gray


Update 7.3*
-Removed snow from Talathdru
+Feanorians, House Bor and House Ulfang now spawn in Lothlann
+Hithlum, Vinyamar and Andram mountains now have separate achievements
+Added a new Himring Mountains biome
-Removed all orcs from Fen of Serech
+Added swans to Nan-Tathren
+Added Nan-tathren achievement
*Renamed and added various achievements
*Lisgardh is more green and has less midges
+Falathrim sailors now spawn occasionally in Lisgardh
+Falathrim Sailors now spawn rarely in Nimbrethil
*Changed Brethil tree distribution
-Removed most trees from Dry River biome
-Removed Edain camps from Taur-en-Faroth
-Removed Ivros, Nenn and Dinen
-Remove Ruglamor orcs from Gardh Boren
*Changed Corrupted Woods and Guldar tree distributions
*Made the Angband Heartland more like Forodwaith
*Tweaked map around Angband
*Made the trees in Taur-im-Duinath more like the tree selection in the Ent Woods
+Added Ulfang Realm around Amon Ereb
+Added Amon Ereb biome
+Made Falas its own faction
+Added new gear set for Angband
+Added Mythrandir01's Feanorean textures
*Added temporary Nargothrond textures
*Retextured Belegost, Ulfang, and Ulfang Hillmen
*Changed Noldorin roof colors
+Added Laiquendi invasions to all of Ossiriand
+Added spheres of influence
+Added Valinor gear
+Added new Gondolin tool textures by since_rod
*Renamed Hithlum Realm and Hithlum Woodlands to Mithrim and Mithrim Woodlands
+Split the Hithlum Mountains into the mountain ranges in lore
-Removed Utumno Remnant from Estolad
*Made Nargothrond Rangers and Angband Balrogs non-hireable
+Added Sarnlum to Amon Gwareth
+Added Alte's crafting recipes
+Added Petty-dwarven blocks
*Reduced amount of flowers in Ard-galen

Update 7.25*
-Removed random vanilla LOTR roads that still generated
*Moved Amon Gwareth and Mount Taras back to where they belong

Update 7.24*
-Removed excess ocean from map
*Moved map origin to Himlad near Arthorien, Region, and Nan Elmoth

Update 7.23*
*Renamed Lesser Balrog to Angband Balrog
*Fixed Gondolinian and Valinorean armor stats
+Added Feanorean and Nargothrond Crafting Tables
+Made Feanorean, Gondolin, and Nargothrond Crafting Tables generate in structures
*Fixed structures generating the wrong banners
+Added Noloite's Feanorean banner texture
*Renamed Fëanoreans (and Fëanorean equipment) to Fëanorians (and Fëanorian equipment)
*Angband Balrogs now should only spawn in Thangorodrim and Angband Mountains
*Angband Balrogs spawn rate reduced
*Angband Heartland structure spawnrate reduced
-Angband Balrogs removed from Angband Heartland
*Angband Heartland orc spawnrate reduced
*Angband Balrogs now have 70 health
*Gondolin now uses former Valinorean shield
*Angband Balrogs no longer drop Flames of Udun

Update 7.22*
+Added Lesser Balrogs
+Added Angband Heartland biome north of the Iron Mountains
*Reduced tree density in Angband and Dor Daedeloth

Update 7.21*
+Added the Fen of Serech
-Removed Anfauglith
*Made Angband grassy like Dor Daedeloth except for the area surrounding Thangorodrim
*Moved Thangorodrim north a bit
*Fixed waypoint region for Havens of Sirion
-Removed Edain Falas waypoint
*Moved Gardh Boren waypoint into the new Gardh Boren region

Update 7.2*
-Removed all regions outside of Beleriand
+Added ? biomes (West Beleriand, East Beleriand, Amon Rudh, Hithlum Realm, Feanorean Realm, Feanorean Woodlands, Feanorean Fortified Hills, Dorthonion (forest variant), Ladros, Dor-lomin, Brethil, Brethil Edge, Lothlann, Talathdru, Dor Firn-i-Guinar, Taur-im-Duinath, Echoriath, and Tumunzahar Baland)
*Updated mod to Beta 33.8
*Renamed Ulfang mobs and gear to Ulfast
*Reworked Durin's Folk into Belegost
*Reworked Red Dwarves into Petty-dwarves
-Removed crafting recipes for Ivros set
+Added Ettenmoors to Beleriand
*Reworked Mallorns into Elms
*Nerfed Mallorn Mace
*Split the Noldor into four factions: Hithlum, Nargothrond, Gondolin, and Feanoreans
*Given each Noldorin faction separate armor sets (Hithlum: Lindon, Nargothrond: Rivendell, Gondolin: Arnor or Gondolin (WIP), Feanoreans: Dorwinion)
+Given each Noldorin faction separate tool sets (custom for Gondolin and Feanoreans)
+Given each Noldorin faction separate NPCs (custom for Nargothrond, Gondolin, and Feanoreans)
*Fixed waypoint regions
+Added vineyards to Hithlum Realm, Dor-lomin, and Ladros
+Added Breweries to Hithlum Realm
+Added Feanorean Camps to the Feanorean Realms and Lothlann (rare)
*Made Brethil a proper forest
-Removed all default waypoints, roads, and map labels
*Changed Mallorn Ent to Elm Ent
*Removed Ancient Edain gear from loot and quests in order to repurpose it
*Repurposed Nandorin faction as Laiquendi of Ossiriand
*Repurposed Lorien faction as Doriath
+Added elms to Ossiriand and Doriath
*Doriath elves now live in treehouses
*Added towers to Echoriath containing Gondolinian Lords and Smiths
*Reworked various map regions
*Added Elven ruins to Dorthonion
*Enlarged Mount Dolmed, Mount Rerir, and Amon Gwareth
+Added Lebethron to Brethil
*Replaced Northern Woodlands around Brethil with new Brethil Edge biome
*Fixed Hithlum structure spawn rate to be equal to the other Elven realms
+Added Laiquendin Hideouts

Update 7.1
-Removed Valinorean Crafting Table and Valinorean Stick
+All Valinorean Gear and Valinorean Banner now drop from Hill-troll Chieftain
+Added Thingol's Valinorean Banner texture
*Fixed Falas Banner texture
*Red Dwarven tools now break blocks properly
*Fixed Red Dwarven Forge being uncraftable
*Fixed Red Dwarven and new Valinorean items not being unsmeltable
*Reduced Melkor's regen rate
+Added spawn eggs for new mobs
*Reduced Valinorean equipment stats
*House Ulfang now enemies with the Blue Mountains

Update 7.01
*Fixed missing recipes for Red Dwarven Pike and Spear.

Update 7
+Added Red Dwarves faction, with alignment bar, crafting table, and shield
+Added Red Dwarven steel and gear
+Added Red Dwarven Forge
+Added Valinorean Crafting Table
+Added Valinorean Towers to Tol Eressea containing Valinorean Crafting Tables
+Added Valinorean Spear, Longspear, Glaive, Dagger, and Bow
+Added valinorean Stick as crafting item
+Added Valinorean alignment bar
+Added Rhûdel Northlands biome
+Added Rogue Dwarves
+Added Nauglamir
+Added Ered Wethrin, Andram, Ered Nevrast mountain biomes
+Added Edain Villages to Estolad.
+Re-added Ringil.
+Re-added Sting.
-Removed Ruglamor invasions from Beleriand
-Removed Easterling invasions from Gardh Bóren
-Removed Beacon Towers from the White Mountains.
-Removed Elven structures from the Holly Woodlands
*Moved Amon Obel 128 blocks west of the actual hill
*Retextured Estoladrim armour.
*Split Silmaril into 3 separate Silmaril items
*Dor Daedeloth now invades Barad Eithel
*Utumno Remant no longer invades Estolad
*Estolad no longer invades Utumno Remnant
*Edain Settlements now invades Utumno Remnant
*Guldar  now invades Barad Eithel
*Guldar now invades Hithlum
*Angband now invades Minnoldorin Realm
*House of Ulfang now invades House of Bor
*House of Bor now invades House of Ulfang
*House of Ulfang now invades Ladros
*Dor Daedeloth now invades Ladros
*Ulfang Hillmen now invades Ladros
*No factions now invade the Ettenmoors
*Ulfang Warg Riders added to Ulfang Hillmen invasions
*Ard-galen is now invaded by House Bor, House Ulfang, Angband, Dor Daedeloth, Ulfang Hillmen, Ladros, Minnoldorin Realm, Estolad, and Guldar
*Fixed Elven blades glowing purple
*Moved Hildorien
*Valinorean gear now craftable on Valinorean crafting table

Update 6
+Added 46 new biomes: (Barad Nimras, Nargothrond, Nargothrond Hills, Nivrim, Sindarin Realm, Sindarin Realm Hills, Talath Dirnen, Talath Dirnen Hills, Tumladen, Dorthonion, Beleriand, Hithlum, Black Mountains, Taur-en-Faroth, Ard-galen, the Gardens of the Entwives, Ossiriand, Laiquendin Realm, Laiquendin Realm Hills, Ossiriand River Vales, Ossiriand River Vale Hills, Barrow-downs, Cuivienen, Hildorien, Neldoreth Sindarin Realm, Region Sindarin Realm, Neldoreth Sindarin Realm Hills, Region Sindarin Realm Hills, Neldoreth, Region, Wild Wood, Rhûn, Helcaraxë, Ivrin, Nan-tathren, Vinyamar, Tol Sirion, Falmarin Woodlands, Falmarin Woodlands Edge, Noldorin Realm, Noldorin Woodlands, Enchanted Isles, Nan Elmoth, Eöl's Realm, and Barad Eithel).
*Replaced the Nan Dungortheb biome with a new version that looks less like Angband (not included in the 46 listed above).
*Replaced the Mountains and Mountain Foothills biomes with orc-free versions (not included in the 46 listed above).
+Added a Beleriand Downs biome which is currently identical to Eriador Downs (also not included in the 46 listed above).
+Added a Nandorin Woods biome with no spiders (also not included in the 46 listed above).
*Renamed Western Middle Earth and Western Middle Earth Downs back to Eriador and Eriador Downs respectively, since the biomes are no longer used in Beleriand.
*Merged the forests of Eriador into one large forest.
+Greatly expanded the Holly Woodlands.
+Added Orocarni and Orocarni biomes which are identical to the respective Red Mountains biomes, except they have dwarves and their structures (not included in the 45 listed above).
+Added an uncorrupted variant of Barrow-downs (the Barrow-downs listed above)
+Added 68 new waypoints: (Thargelion, Amon Rudh, Amon Ereb, Iant Iaur, Brithombar, Eglarest, Gates of Sirion, Fens of Sirion, Vinyamar, Maglor's Gap, Himring, Tol Galen, Balar, Havens of Sirion, Nan Elmoth, Mount Dolmed, Nogrod, Belegost, Lake Helevorn, Estolad, Gardh Boren, Lothlann, Arvernien, Thangorodrim, Ard-galen, North Hithlum, Barad Eithel, Lake Mithrim, Tol Sirion, Dor-lomin, Annon-in-Gelydh, Dorthonion, Ladros, Nan Dungortheb, Himlad, Taur-en-Faroth, Talath Dirnen, Utumno Remnant, Guldar Forests, Arzul Vale, Dor Daedeloth, Barad Nimras, Dor Firn-i-Guinar, Amon Ethir, Amon Obel, Mount Rerir, Lant-in-Onodrim, Lîn-in-Avarim, West Reaches, Dor Firn-i-Guinar, Lanthir Lamath, Foen, Amon Darthir, Cuiviénen, Hildórien, Anduin Fertile, Baraz-dûm, Dimrill Dale, Cirith Sûl, Nan-Tathren, Eithel Ivrin, Edain Falas, Nevrast, Barrow-downs, Bree, Helcaraxë, Southern Woods, Southern Coastland, and Lammoth).
+Added roads between some places in Middle-earth (Nogrod, Belegost, Himlad, Iant Iaur, Tol Sirion, Brithombar, Eglarest, Thargelion, Amon Obel, Menegroth, and Baraz-dûm).
+Added 47 fixed mountains and hills, 12 of which are new (the rest are offset copies of vanilla LOTR ones and are not listed here) (the three peaks of Thangorodrim are all present, but are counted here as one) corresponding to hills and mountains in lore (Amon Gwareth, Himring, Thangorodrim, Amon Ethir, Amon Obel, Amon Rudh, Amon Ereb, Mount Dolmed, Mount Rerir, Amon Darthir, Foen, and Mount Taras).
+Added uncraftable Silmarils which set you on fire if they are in your inventory if you do not have positive alignment with Noldor, Falmari, and Nandor (has to be all of them).
*River Vales between Sirion and Narog is now Talath Dirnen.
*Doriath Nandorin biomes have been replaced with Sindarin equivalents.
*Mountain Foothills used for Dorthonion have been replaced with a Dorthonion biome.
*Nargothrond Rivendell biomes replaced with new Nargothrond equivalents.
*Tumladen Field of Celebrant replaced with new Tumladen biome.
*Western Middle Earth biome used for Beleriand replaced with new Beleriand biome.
*Western Middle Earth Downs biome used for Beleriand Downs replaced with new Beleriand Downs biome.
+Northern Hithlum now a custom biome with "Nandorin" (Sindar in lore) elves, their structures, and no orcs.
+Tip of cape between rivers Brithon and Nenning now Barad Nimras biome, with Dolnoldorin structures.
*Taur-en-Faroth moved to lore location and enlarged to lore size.
*Nan Dungortheb moved south to the region between Dorthonion and Doriath.
*Infested Mountains renamed Ered Gorgoroth and moved to southern border of Dorthonion.
+Mountains in the Greenwood replaced with new Black Mountains biome, with no spiders.
-Narrow spot in the western Echoriath removed as the Dry River is just northwest of Dimbar, rather than there.
*Brethil expanded to its lore size.
*All Nandorin Woods replaced with a spider-free variant, since these areas weren't spider-infested yet in lore.
+Ent Woods near the Sea of Helcar replaced with Gardens of the Entwives.
*Ard-galen replaced with custom Ard-galen biome.
+Added Cuivienen and Hildorien biomes in the east of Middle-earth.
+Uncorrupted Barrow-downs biome added in Eriador at vanilla LOTR Barrow-downs location.
+Ossiriand Nandorin biomes replaced with custom Ossiriand biomes.
*Doriath split into Neldoreth, Region, and Nivrim.
*Dolnoldorin Hills renamed to Vinyamar Hills, due to it now only being present near Vinyamar.
+Barad Eithel biome added.

Update 5
-added more House of BÛr and Ulfang names
-moved House of BÛr homeland (Gardh BÛren) more West
-Added Noldorin Fortified Hills to Barad Eithel and Himring
-removed the word 'Shipwright' in 'Falathrim Shipwright Crafting Table'
-Reverted Galvorn armour back to its original texture.
-Added Wild Fire (in the form of Khamul's Fire)
-Added Edain Settlements to Maglor's Gap
-Changed Esgaroth into BÛr Klansmen
-Updated BÛr/Estoladrim/Ulfang Speech files

Update 4.3
-renamed Orocarni armour
-added new texture for anduril (Glamdring)
-added new sting texture
-added new ringil texture
-fixed spelling of 'Valinorean' ~ -ian is a Sindarin suffix, whereas -ean is Quenya.
-renamed Beldor
-renamed House of Uldor to Esterling
-renamed House of Ulfast to House of Ulfang
-renamed House of Ulwarth to Hillmen
-reverted Utumno back to original mod form
-edited Minnoldorin longspear texture
-renamed Sindarin to Falmari
-reverted Valinorean textures back to original mod textures
-removed custom anvil noise
-reverted chainmail back to vanilla
-reverted iron armour back to vanilla
-removed names 'Khazad' and 'Khazad-Khagal'
-renamed 'Shire' to Anduin
-renamed White Rock
-renamed Angband Rock
-renamed sting
-renamed ringil
-fixed several instances where Ladros/Edain was used incorrectly

Update 4.2
-changed Ladros banner
-changed Angband carved brick

Update 4.1
-updated map around the western parts of Beleriand
-changed Falathrim to Edain
-changed Falathrim Woodlands to Edain Woodlands
-changed Falas to Edain Heartland
-changed Falathrim Coastlands to Edain Coastlands
-changed Falathrim armour to Edain armour
-changed Falathrim banner to Edain banner
-changed Falathrim NPCs to Edain NPCs
-changed Falathrim shield
-fixed certain Angband block textures
-fixed Galvorn armor items
-changed the Utumno Remnant banner
-fixed .lang errors
-changed Minnoldorin banner

Update 4.0
-updated to B33.4
-fixed .lang errors
-updated and changed Dwarven weapons
-fixed certain Dwarven items
-fixed Ladros armour
-fixed Uruk Steel block textures
-added new Utumno Remnant block textures
-fixed Ladros armour
-fixed Estolad armour
-changed certain biomes
-renamed Erebor to Khazad-d˚m Foothills
-changed Leather armour
-changed Estolad banner
-Changed Dor-lÛmin banner
-changed Brethil banner

Update 3.093
-updated .lang
-changed new lore books

Update 3.091
-added more butterfly variants
-added more fish variants
-fixed .lang file issues
-added new lore texts

Update 3.09
-changed coral rock textures
-edited lore texts to fit the First Age
-edited .lang to fit B33.3
-updated to B33.3
-added new lore text submitted by Azog2015

Update 3.08
-fixed House BÛr Greatsword holding glitch
-added Valinorian Sword and items
-fixed texture glitches with vanilla minecraft items
-added galvorn weapons
-changed galvorn armour
-changed .lang for new Elven items
-added ¬rzul Lantern
-added new textures for Elven weapons

Update 3.07
-added Nandorin Lantern
-fixed wrong color code in the ocean

Update 3.06
-fixed .lang files
-added Valinorian armor
-fixed Tol Galen

Update 3.05
-minor tweaks to vanilla minecraft textures

Update 3.0
-intial release

Update 2.9
-added music

Update 2.0
-added textures

Update 1.7
-added speech
-added .lang
-added names

Update 1.5
-updated map

Update 1.0
-added map